How do I get the train to Witchyworld?

How do I get the train to Witchyworld?

The Train Station in Witchyworld is located down the green tunnel adjacent to the entrance to the Inferno area. The button required to open the gates can be found by Flap Flipping onto the upright coffin on the left and Grip Grabbing to the alcove on the far side of the room.

How do you open the electric fence in Witchyworld?

Break the electric fence gate with a grenade egg. Head inside Area 51 and take an immediate right to find a jump pad, use it to get onto the fence and grab 2 notes (10/100). Leave back out the electric fence.

How do you ring the bell in Witchyworld?

The Cactus of Strength is an obstacle in the Western Zone of Witchyworld in Banjo-Tooie. It is a “Test-Your-Strength” game that is shaped like a giant cactus. To ring to bell and win a Jiggy, Banjo and Kazooie must use their Beak Buster, Bill Drill and Grenade Eggs on the switch in front.

How do you get food out of Witchyworld?

For their hunger problem, you must sneak junk food from Witchyworld and bring it to the cave via the Claw Clamber path in the Area 51 zone, leading to a hole in the wall (the Claw Clamber Boots can be found on top of the big top, accessed by Grip Grabbing the cable car rope).

How do you open the train station in Banjo-Tooie?

Train Switches appear in Banjo-Tooie and are used to open the Train Stations in the worlds (except Glitter Gulch Mine’s train station which is already opened) so that Banjo and Kazooie can travel between them via Chuffy. The switches are usually hidden in out-of-the-way places.

How do you move the train in Banjo-Tooie?

Chuffy is a steam train engine with a cargo car that appears in Banjo-Tooie and is owned by Old King Coal. He is originally found in Glitter Gulch Mine, having derailed from his tracks. A Mumbo spell is required to lift him back onto the tracks.

How do you ground pound a Banjo?

Beak Buster

To the left of Mumbo’s Hut is another mole hill. Talk to Bottles to learn the Beak Buster, a move that lets you ground pound by pressing Z while in mid-air.

How do you activate cheats in Banjo-Tooie?

To activate these Cheats you must enter them in at the Code Chamber in the Jade Snake Grove area of Mayahem Temple (must use Golden Goliath to kick doors to Code Chamber in).

How do you get to mumbo in Witchyworld?

Mumbo can be found inside the Inferno (which needs to be unlocked with the Money Van beforehand) in his characteristical hut. In this level, Mumbo can power up various attractions. This is used to enable the Star Spinner, the Dodgem Dome, and the Area 51 (allowing you to play the Saucer of Peril game).

How do you cure sick dinosaur in Banjo-Tooie?

Heal is a spell Mumbo uses on the Cliff Top, near the Train Station. After using the Taxi Pack to place Scrat, the sick styracosaurus from Terrydactyland, in Chuffy’s boxcar and driving the train to Isle o’ Hags, Mumbo uses the Mumbo Pad to cure the sick dinosaur of his illness.

How do you beak buster in Banjo-Tooie?

Beak Buster: Jump then Z Button
Leap into the air, bunch up like a ball, and slam the ground beak first!

How do you get the mega Glowbo in Banjo-Tooie?

To obtain Mega-Glowbo, Banjo and Kazooie must go to the Waterfall Cavern in Glitter Gulch Mine. Kazooie must use Talon Torpedo to destroy a boulder in her path. This reveals a tunnel that leads to a small room on the icy side of Hailfire Peaks, which has a giant safe.

How do I open area 51 in Banjo-Tooie?

Area 51 is found near the beginning. It is locked off, but a Grenade Egg will burst open the door allowing you to go inside.

Where is the train in Banjo-Tooie?

How do you carry things in Banjo’s backpack?

Hold down RT to crouch and then flick the right analog stick to the left. Keeping the RT held down will make Banjo walk around holding his pack out infront of him. When like this press X to put things into the backpack. Letting go of RT will put the pack back on Banjo’s back.

Is Banjo-Tooie 2 player?

Similar to its predecessor Banjo-Kazooie, Banjo-Tooie is a single-player platform game in which the protagonists are controlled from a third-person perspective.

What is the cheat code for Banjo-Tooie?

EVERY Cheat Code in Banjo-Kazooie (Big – YouTube

Where is the cheat room in Banjo-Tooie?

Mayahem Temple
Game(s) The Code Chamber is an area located in Mayahem Temple. This chamber is where all the Cheat Codes in Banjo-Tooie are entered. To access the chamber, Mumbo Jumbo must cast the Summon spell on the Golden Goliath and use the golden giant to kick open the door blocking the passage to the Code Room.

Where do I learn claw clamber boots?

This ability is learned from Jamjars in Grunty Industries and is required to access Cauldron Keep.

How do you heal Scrat in Banjo Tooie?

Scrat is the eldest, and apparently got sick (reportedly from not washing his claws before eating), and only Mumbo can heal him. Using the Taxi Pack, Banjo must take Scrat into the train station and take him to Cliff Top, where Mumbo will “operate” by using the Heal spell.

How do you open a baby T-Rex door?

Baby T-Rex
As the smaller Dino, Banjo is able to fit into certain places and speak with other dinosaurs (the Soarasaurus will attack indiscriminately. The Bargasaurus won’t attack, but they hurt you if you touch them). He may also use a roar to enter doors with the Baby T-Rex face on it.

How do you make a beak buster?

Talk to Bottles to learn the Beak Buster, a move that lets you ground pound by pressing Z while in mid-air.

How do you use Wonderwing switch?

Wonderwing: Z (hold), then C-Right (requires Golden Feather)
To help improve your gameplay, particularly if you’re new to the game, read the tips below.

How do you turn a Kazooie into a dragon?

Dragon Kazooie is a transformation in Banjo-Tooie that, unlike other forms, only affects Kazooie and transforms her into a green, fire-breathing dragon. It can be activated by taking the Mega-Glowbo to Humba Wumba in her wigwam found within the Isle O’ Hags’ Pine Grove, and works in any of the game’s worlds.

Where do you learn Talon Torpedo?

Game(s) The Talon Torpedo is a move designed for underwater combat in Banjo-Tooie which can be learned in Jolly Roger’s Lagoon.

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